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Evil by Design: Interaction Design to Lead Us into Temptation | Angel Ceballos — Designer / New York Photographer
Angel Ceballos
Evil by Design: Interaction Design to Lead Us into Temptation by Chris Nodder
Feb 03, 2014 • Chris Nodder

Evil by Design: Interaction Design to Lead Us into Temptation

Highlights: “An object must be desirable for envy to work as a motivating force.”

“Happiness rarely triggers commerce. Unhappiness often does.”

“Changing your opinion on something involves admitting that you were wrong. The more public your initial statements, the more pride you must swallow in moving to the new perspective. This is so deeply ingrained that we even have a tendency to search out and interpret information in a way that confirms our current beliefs. More interestingly, after we find sufficient information, we stop. We don’t tend to seek out information that might prove us wrong. This is known as confirmation bias.”

Finished reading: Feb 2014


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