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Make It So: Interaction Design Lessons from Science Fiction | Angel Ceballos — Designer / New York Photographer
Angel Ceballos
Make It So: Interaction Design Lessons from Science Fiction by Nathan Shedroff and Christopher Noessel
Oct 01, 2012 • Nathan Shedroff and Christopher Noessel

Make It So: Interaction Design Lessons from Science Fiction

Summary: Many designers enjoy the interfaces seen in science fiction films and television shows. Freed from the rigorous constraints of designing for real users, sci-fi production designers develop blue-sky interfaces that are inspiring, humorous, and even instructive. By carefully studying these “outsider” user interfaces, designers can derive lessons that make their real-world designs more cutting edge and successful.

Highlights:

“new interfaces are most understandable when they build on what users (and audiences) already know.”

Finished reading: Oct 2012


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