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Sketching User Experiences: Getting the Design Right and the Right Design | Angel Ceballos — Designer / New York Photographer
Angel Ceballos
Sketching User Experiences: Getting the Design Right and the Right Design by Bill Buxton
Aug 10, 2008 • Bill Buxton

Sketching User Experiences: Getting the Design Right and the Right Design

Highlights: “Sketches are social things. They are lonely outside the company of other sketches and related reference material. They are lonely if they are discarded as soon as they are done. And they definitely are happiest when everyone in the studio working on the project has spent time with them.”

Finished reading: Aug 2008


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